Good Vibes with VIVE
Good Vibes with VIVE
Redefining Creativity with ShapesXR
Many of us associate virtual reality (VR) with gaming and view it as something from the future. Today's guest is challenging these assumptions with her latest innovation, ShapesXR. Founder and CEO of Tvori, Inga Petryaevskaya, talks to us about how she came up with the idea of ShapesXR, a creation and collaboration platform for XR content and experiences in the metaverse. We discuss the benefits of working in real-time in 3D, sharing the environment with other creators, and why we are all creatives in our own way. Inga demonstrates the ease of use of ShapesXR with anecdotes about her daughters using the platform for their school projects and describes to us how they built the platform to meet your needs as you grow in confidence and skill. We find out what Inga’s goals are for Tvori and ShapesXR, and how they link to other tools currently available. Tune in to find out where the world of VR is going and the stage the metaverse is at now. Don’t miss out on this glimpse into the not-so-distant future with a masterclass in ShapesXR!
Key Points From This Episode:
- Welcome to Inga Petryaevskaya, founder and CEO of Tvori Inc., and her latest project: ShapesXR.
- How the slogan “Anyone can tell a story”, drove the development of ShapesXR.
- Why it’s important to build 3D content in a 3D world.
- The focus of ShapesXR at the moment: XR Teams and UI UX.
- What her family’s support means to Inga and how she manages her job and her family time.
- The ease of use of Tvori: how Inga’s older daughter used it for her school projects.
- Developing ShapesXR for the most efficient use, and the goal of the one-hour limit.
- The misconceptions Inga wants to debunk around VR.
- How 2D tools can be used in combination with ShapesXR to create content.
- What the metaverse is right now and how it compares to the internet 20 years ago.
- Inga's journey to entrepreneurship: it's a marathon, not a sprint, and addressing the use of VR for productivity and not just gaming.
- The ultimate goal for Tvori: building a tool that is loved by millions.
- What tools Inga uses to present her ideas to investors and recruits.
- How the name “ShapesXR” was created.
- Shaping your stories: Inga’s advice to young creators.
Tweetables:
“People keep calling us ‘Veterans of VR’. Probably we are indeed veterans because we pushed our very first session on Steam in 2016.” — @ingatvori [0:01:54]
“The mission that I'm trying to push is more about VR for productivity, for people who have to do their work more efficiently, have more fun doing that and being more creative than really like this everyday VR.” — @ingatvori [0:18:18]
Links Mentioned in Today’s Episode: